Browsing All Posts filed under »creativity«

Conway’s Game of Life, interpreted in sound.

February 6, 2013


Some videos you find on Youtube fill you with questions. Questions like ‘why did I just spend 2 minutes of my life watching that?’ or ‘what is this?’ Sometimes though, you find videos that fill you with the right kind of questions. Questions that lead you through lots of different ideas and possibilities and inspire […]

GLSL Sandbox on the Raspberry Pi

May 13, 2012


I hope many of you have seen the excellent and fun WebGL GLSL sandbox at This live editing of shaders is an excellent learning tool, as it allows you to watch the consequences of any changes you make. I am constructing some simple OpenGL ES scripts as a learning resource for anyone new to it, […]

BBC BigScreens

October 26, 2011


It all started, as it often does these days, with a tweet: From Louise Angell (@louise_angell) #bbcbigscreens are keen to hear from developers/artists interested in creating interactive games & apps for our platform. Get in touch! – (19 Oct 2011) At that time, I was already talking with a number of interesting people about creating […]


October 22, 2011


Wired recently blogged about the ‘9 essential geek books’. I think their definition of geek is biased towards maths and technology but this isn’t surprising, or something that they should be critised for. Mia Ridge posed this question: ‘what book would you give someone to read to understand your geek mind?’ is an interesting question […]

Tinkering, Play, Eric Schmidt and the UK ICT syllabus.

August 28, 2011


“WHEN I WAS A NIPPER, HAVING A MOUSE IN THE COMPUTER ROOM MEANT IT WAS TIME TO CALL IN PEST-CONTROL….” For many months, if not years, I have felt like an old codger. Yes, form-filling fills me with dread becuase the tick I place for my age-range has moved down more notches than I am […]

Controlling an ARDrone with the Kinect at #Dev8D

February 19, 2011


This was a bit of fun me and @davetaz cooked up on the first morning of the event – I have been doing work on getting the Kinect data (specifically the skeleton mapping data) out so that ordinary code can use it easily and Dave had been working on the drone control beforehand. There was […]